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Meshy Powers Omar's Cosmicrafts Adventures: How AI Revolutionizes 3D Assets for Infinite Space Games

Imagine turning a 6-month 3D asset grind into a week-long solo sprint. That's what Meshy did for indie dev Omar, who crafted 3,000+ unique spaceships for his infinite space game Cosmicrafts Adventures. 10-25x faster, 100x cheaper, and full creative reign—discover how this AI tool is revolutionizing indie game magic.

Shihan
Posted: August 22, 2025

Omar Hernandez Salmeron is a 3D artist and indie game developer with a bold vision: to create Cosmicrafts Adventures (working title), a top-down isometric space shooter that blends exploration, combat, and endless procedural generation. Inspired by No Man's Sky, FTL, and Diablo, the game aims to build an infinite metaverse where players encounter new allies, enemies, and uncharted worlds.

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What sets this project apart? Omar has crafted over 3,000 unique spaceship models—all made possible by Meshy, the AI-powered 3D asset generation tool that transformed his workflow from a grueling struggle to a creative sprint.

Before Meshy: The Brutal 3D Pipeline That Stifled Indie Game Dreams

Before discovering Meshy, Omar's journey to build Cosmicrafts Adventures was fraught with roadblocks. As a 3D artist but not a jack-of-all-trades, he struggled to handle the entire asset creation pipeline—modeling, UV mapping, texturing, and rigging—at a professional level.

"The biggest challenge was the pipeline itself. It's just brutal."

Omar

Omar

3D Artist & independent game developer

Alternative solutions fell short, too. Buying assets from stores never aligned with his game's unique lore and faction styles, leaving him with mismatched models that broke immersion. Hiring freelancers meant shelling out 250 to 1,000 per asset, waiting weeks for first drafts, and still needing revisions. Even an in-house team proved unsustainable: top talent came with exorbitant costs, and managing contracts and workflows became a full-time job that drained his budget.

"It felt like the whole system was built for AAA studios with armies of artists, not for a solo dev."

Omar

Omar

3D Artist & independent game developer

Meshy's Breakthrough: Speed, Style, and Full Control Over AI-Generated 3D Assets

Meshy changed everything. By his second month using the tool, Omar realized he could generate high-quality 3D assets at a pace he'd never imagined—all while staying true to Cosmicrafts' unique style. Unlike asset stores or freelancers, Meshy let him turn his Midjourney concept art into production-ready models that fit his lore perfectly. Best of all, it freed him from the technical bottlenecks of traditional pipelines, letting him focus on creativity over tedious tasks.

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From Concept to Gameplay: Omar's Meshy-Powered 3D Asset Workflow (Midjourney + Blender + Unity)

Omar's workflow with Meshy is a masterclass in efficiency, blending AI tools and iterative creativity to produce thousands of assets. Here's how he does it, step by step:

1. Concepting in Midjourney It all starts with ideation. Omar spends days generating 1,000 to 3,000 concept art images in Midjourney, exploring styles, ship designs, and faction aesthetics. Once he locks in a clear vision for a batch of assets, he shifts into “production mode” to bring those concepts to life.

2. Image-to-3D with Meshy Next, Omar selects the strongest Midjourney images and feeds them into Meshy. He often generates 10 to 20 times more models than he needs—“like how movie studios shoot 10-20 hours of footage for a 2-hour film,” he explains—so he can pick the best from the batch. If a first attempt misses the mark, he regenerates 2 or 3 times; if it still doesn't work, he moves to the next image. This iterative approach ensures quality without fixating on perfection.

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3. Optimization in GIMP and Blender Since Cosmicrafts Adventures uses a top-down isometric view, hyper-detailed textures aren't necessary. Omar takes Meshy's generated textures into GIMP, resizes them to 1024px or 512px squares, and saves them as optimized JPEGs. He then imports the model into Blender, swaps the original material for the optimized texture, and adds simple rigs (8-12 bones) if animation is needed. The final model is exported as a GLB file—lightweight (500kb to 1MB) and self-contained, perfect for web or mobile.

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4. Integration into Unity Unity doesn't natively support GLB files, but Omar uses open-source plugins to import them seamlessly. Once in the engine, the GLB includes the mesh, materials, and animations — all in one. He clones existing spaceship “prefabs,” drags in the new model, and instantly has a game-ready asset. Beyond spaceships, Omar uses Meshy for characters, buildings, and environmental props—many of which work on the first try. He even tested its limits in two Game Jams, where he served as the “art guy” and wowed teammates by rapidly turning ideas into rigged, animated assets. “The auto-rigging and animation feature is a job killer,” he notes.

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10-25x Faster, 100x Cheaper: Meshy's Results in Omar's Cosmicrafts Development

Meshy hasn't just improved Omar's workflow—it's revolutionized it. He now creates 3D assets 10-25 times faster: a 6-month project with his old in-house team can now be done solo in under a week.

"In terms of budget, it's also ridiculous how much money I'm saving (like a 100x), and I can't wait for the AI model to improve to start making cinematics."

Omar

Omar

3D Artist & independent game developer

Creatively, Omar feels liberated. He can retry hundreds of times in a few hours to get the perfect model, ensuring every asset fits Cosmicrafts' lore. Playtesters, developers, and fans haven't noticed a difference between his old (human-made) assets and new (Meshy-generated) ones—a testament to the tool's quality.

"I know for a fact this is how games are going to be built from now on, and I can't wait to see how other teams get this right so we can all improve the pipeline together."

Omar

Omar

3D Artist & independent game developer

mech-whale-spaceship

Build Your Own Metaverse Procedural Game: Omar's Advice for Indie Devs Using AI Tools Like Meshy

Omar's goal for Cosmicrafts Adventures is clear: over the next 6 months, he'll refine the prototype with regular updates until it reaches alpha or beta, then expand based on feedback. Ultimately, he wants to build an infinite Metaverse procedural game where content stays fresh forever. With Meshy, Omar isn't just making a game—he's proving that solo creators can now compete with big studios, one 3D asset at a time.

"Keep going, keep practicing, and improve your workflow. This is only the beginning.Get that unfair advantage to be ahead of everyone else. It will be too late for those who don't want to leverage these superpowers."

Omar

Omar

3D Artist & independent game developer

Try Meshy Now: Begin Crafting Your Unique 3D Gaming Universe!

Revolutionize Your Infinite Space Game 3D Assets with Meshy
Discover how Meshy cuts 3D asset creation time by 10-25x and costs by 100x—just like it did for Omar's 3,000+ unique Cosmicrafts spaceships!
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Meshy Powers Omar's Cosmicrafts Adventures: How AI Revolutionizes 3D Assets for Infinite Space Games - Blog - Meshy