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Object: Interdimensional Assassin — “VIRRAZ, The Phase-Lurker” Material: Translucent phase crystal skin, bonded boneplate armor, ripple-tech cloaking mesh Shape/Form: Slender and semi-fluid form; 4 floating limbs; no legs — glides on distortion rings; mask with swirling galaxy eyes; wrist mounted phase blade Color Scheme: Indigo-black body, violet and green pulses in joints, flowing glow-trails in place of blood Texture Details: Light-refracting skin, clean comic shadows on boneplate, oily sheen transitions Style: Cartoon (Borderlands x cosmic-eldritch cel-shade fusion) Environment/Use Context: Stalks prey through glitch rifts and quantum caves Reference Models: Mass Effect Reaper + No-Face + Spawn + Hyper Light Drifter

Meshy 5
CC0
2 months ago
Prompt
Object: Interdimensional Assassin — “VIRRAZ, The Phase-Lurker” Material: Translucent phase crystal skin, bonded boneplate armor, ripple-tech cloaking mesh Shape/Form: Slender and semi-fluid form; 4 floating limbs; no legs — glides on distortion rings; mask with swirling galaxy eyes; wrist mounted phase blade Color Scheme: Indigo-black body, violet and green pulses in joints, flowing glow-trails in place of blood Texture Details: Light-refracting skin, clean comic shadows on boneplate, oily sheen transitions Style: Cartoon (Borderlands x cosmic-eldritch cel-shade fusion) Environment/Use Context: Stalks prey through glitch rifts and quantum caves Reference Models: Mass Effect Reaper + No-Face + Spawn + Hyper Light Drifter
Model Seed
1746500922
Texture Seed
1865783933
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