Low-poly stylized 3D model of a small café table set, cartoon-like and simplified. The table is round with a thick tabletop, slightly beveled edges, and very simple geometry. It stands on four chunky legs, each made from basic rectangular prisms with no small details. The proportions are slightly exaggerated: the tabletop is wider than realistic, and the legs are a bit short and sturdy, giving a playful look. All edges are softly rounded but kept low in polygon count. Behind the table are two simple chairs. Each chair has a flat rectangular seat, four blocky legs, and a tall backrest made from a single solid piece. The backrest is slightly curved backward using minimal geometry. The overall model is clean, smooth, and optimized for games.
Low Poly (Beta) + Meshy 6 (Texture)
CC0
1 week ago
Model Prompt
Low-poly stylized 3D model of a small café table set, cartoon-like and simplified.
The table is round with a thick tabletop, slightly beveled edges, and very simple geometry. It stands on four chunky legs, each made from basic rectangular prisms with no small details. The proportions are slightly exaggerated: the tabletop is wider than realistic, and the legs are a bit short and sturdy, giving a playful look. All edges are softly rounded but kept low in polygon count.
Behind the table are two simple chairs. Each chair has a flat rectangular seat, four blocky legs, and a tall backrest made from a single solid piece. The backrest is slightly curved backward using minimal geometry. The overall model is clean, smooth, and optimized for games.
Texture Prompt
Color the set in a bright, playful cartoon palette with clean, solid colors and no textures or surface noise.
The tabletop can be a warm honey yellow or soft pastel peach to make it feel inviting. The legs slightly darker, such as caramel brown, to create simple color contrast without gradients.
The chairs can use complementary tones: mint green or sky blue for the seat and backrest, with slightly darker shades of the same color for the legs. Keep everything in flat shading, no visible grain, no roughness maps, no wear.
Edges can be subtly lighter to enhance the stylized shape if needed, but still remain solid color. The overall look should be clean, minimal, and clearly readable in a low-poly game scene.
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