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Generate a stylized sci-fi 3×3 Genetic Upgrade Chamber for a 2.5D roguelike city. Futuristic lab with bio-chambers, glowing containment tubes, reinforced metallic walls, visible conduits, and control consoles. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along tubes and consoles. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, lab symbols, and upgrade indicators.

Meshy 6 Preview
CC0
2 days ago
Model Prompt
Generate a stylized sci-fi 3×3 Genetic Upgrade Chamber for a 2.5D roguelike city. Futuristic lab with bio-chambers, glowing containment tubes, reinforced metallic walls, visible conduits, and control consoles. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along tubes and consoles. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, lab symbols, and upgrade indicators.
Texture Prompt
Create full PBR textures for sci-fi Genetic Upgrade Chamber. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Metals, glass, concrete, carbon panels. Neon accents for tubes and consoles in blue/purple/teal. Add lab decals, bio-chamber symbols, and interface panels. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Textures highlight walls, consoles, tubes, and floor details.



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