Create a digital 3D isometric city scene for a mobile RPG game in the visual style of a detailed miniature diorama. The city should look like a scale model of an early 2000s New York City, featuring glowing neon signs, classic traffic lights, retro cars, and small storefronts with lit windows. The scene should have a warm, cozy atmosphere with soft lighting and tilt-shift blur to simulate depth of field, mimicking a physical miniature model. Focus on: - Detailed but small low-poly buildings with brick facades and fire escapes. - Streetlights and traffic lights glowing warmly. - Slightly wet streets reflecting lights, adding realism. Color scheme: warm tones, soft glows, bright neon accents. Mood: nostalgic, urban, playful, as if looking at a handcrafted model city from above.
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5 months ago
Prompt
Create a digital 3D isometric city scene for a mobile RPG game in the visual style of a detailed miniature diorama. The city should look like a scale model of an early 2000s New York City, featuring glowing neon signs, classic traffic lights, retro cars, and small storefronts with lit windows.
The scene should have a warm, cozy atmosphere with soft lighting and tilt-shift blur to simulate depth of field, mimicking a physical miniature model.
Focus on:
- Detailed but small low-poly buildings with brick facades and fire escapes.
- Streetlights and traffic lights glowing warmly.
- Slightly wet streets reflecting lights, adding realism.
Color scheme: warm tones, soft glows, bright neon accents.
Mood: nostalgic, urban, playful, as if looking at a handcrafted model city from above.
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