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Base Mesh: A hulking, humanoid silhouette with broad shoulders and elongated limbs, keeping topology efficient (low-to-mid poly count). No excessive muscle or mechanical detailing—rely on silhouette and texture work to sell complexity. Key Features: Head: A shattered glass visor (flat plane with fracture shader) obscuring the face. Behind it, a swirling static texture with faint, distorted human shapes (achieved via emissive/alpha mask). No facial features—just a hollow, armored collar where the "head" meets the torso. Armor Plating: Jagged, overlapping plates (modeled as simple, chiseled geometry) resembling twisted shepherd’s crooks (smooth curves with sharp ends).

3 days ago
Prompt
Base Mesh: A hulking, humanoid silhouette with broad shoulders and elongated limbs, keeping topology efficient (low-to-mid poly count). No excessive muscle or mechanical detailing—rely on silhouette and texture work to sell complexity. Key Features: Head: A shattered glass visor (flat plane with fracture shader) obscuring the face. Behind it, a swirling static texture with faint, distorted human shapes (achieved via emissive/alpha mask). No facial features—just a hollow, armored collar where the "head" meets the torso. Armor Plating: Jagged, overlapping plates (modeled as simple, chiseled geometry) resembling twisted shepherd’s crooks (smooth curves with sharp ends).
Model Seed
1670442157
Texture Seed
1695433216