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Create a low-poly realistic 3D model of mushrooms based on the provided image, optimized for Unreal Engine. The model should have clean, game-ready topology with a low polygon count, accurately capturing the shape and details of the mushroom caps, stems, and any distinctive features. Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion) to achieve realistic surface details, natural colors, and material properties. Ensure proper UV mapping and texture resolution suitable for real-time rendering in games.

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2 か月前
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Create a low-poly realistic 3D model of mushrooms based on the provided image, optimized for Unreal Engine. The model should have clean, game-ready topology with a low polygon count, accurately capturing the shape and details of the mushroom caps, stems, and any distinctive features. Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion) to achieve realistic surface details, natural colors, and material properties. Ensure proper UV mapping and texture resolution suitable for real-time rendering in games.
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テクスチャープロンプト
Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion), but make the materials look natural and not overly shiny — use balanced roughness and minimal reflectivity to achieve a realistic, organic look. Ensure proper UV mapping and texture resolution suitable for real-time rendering in games.



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