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> Create a high-quality, anthropomorphic fox **3D avatar** in a **perfect T-pose**, designed specifically for **VRChat** compatibility and popularity. > > **Style & Appeal:** > > * Cute-to-stylish anime-inspired proportions (popular VRChat aesthetic) > * Expressive but neutral facial features suitable for blendshapes > * Balanced appeal: not overly realistic, not chibi > > **Anatomy & Rigging:** > > * Clean humanoid topology with a fox head, ears, tail, and subtle digitigrade legs > * Symmetrical, deformation-friendly mesh > * Arms extended horizontally at shoulder height (true T-pose) > * Neutral facial expression, mouth closed > > **Topology & Optimization:** > > * Clean quad-based topology > * Edge loops optimized for facial expressions, shoulders, elbows, hips, knees, and tail > * VRCh

Meshy 6(ジオメトリ)+ Meshy 6 Preview(テクスチャ)
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2 週間前
モデルプロンプト
> Create a high-quality, anthropomorphic fox **3D avatar** in a **perfect T-pose**, designed specifically for **VRChat** compatibility and popularity. > > **Style & Appeal:** > > * Cute-to-stylish anime-inspired proportions (popular VRChat aesthetic) > * Expressive but neutral facial features suitable for blendshapes > * Balanced appeal: not overly realistic, not chibi > > **Anatomy & Rigging:** > > * Clean humanoid topology with a fox head, ears, tail, and subtle digitigrade legs > * Symmetrical, deformation-friendly mesh > * Arms extended horizontally at shoulder height (true T-pose) > * Neutral facial expression, mouth closed > > **Topology & Optimization:** > > * Clean quad-based topology > * Edge loops optimized for facial expressions, shoulders, elbows, hips, knees, and tail > * VRCh
テクスチャープロンプト
VRChat fox avatar PBR textures, anime–semi-realistic style, stylized fur (no photoreal noise), warm orange-brown with cream muzzle/chest/tail tip, darker limbs and ear tips, smooth gradients, soft facial shading with light blush on cheeks and nose; neutral-friendly expression; large anime eyes with saturated gradient irises; subtle glow ring or inner-ear gradient (soft cyber accent); separate eye textures for VRChat eye shaders, PBR-ready (low metallic, mid-high roughness), 1K–2K textures, clean UVs, readable in dim club lighting, social and stylish. avoid micro-detail that shimmers in motion. PBR-ready albedo, normal, roughness, metallic; low metallic; mid-to-high roughness with slight variation for depth; no baked lighting or shadows. looks good in mirrors, dark rooms, and bright worlds.



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