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Create a game-ready 3D model of a medieval knight avatar from the European Middle Ages (12th–15th century), optimized for GameGuru to be exported as a standalone game. The knight is a male in his mid-30s with a weathered face, short beard, and short cropped hair under a closed helmet with visor. He wears chainmail with partial plate armor including chestplate, pauldrons, and greaves, paired with a tabard featuring a cross emblem. Textures are PBR with 2K resolution, including diffuse, normal, metallic, and roughness maps, showing realistic wear like scratches and rust on metal and fabric. The model is posed in a neutral T-pose for rigging compatibility in GameGuru, with a semi-realistic style balanced for detail and performance.

Meshy 5 Preview
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2 months ago
Prompt
Create a game-ready 3D model of a medieval knight avatar from the European Middle Ages (12th–15th century), optimized for GameGuru to be exported as a standalone game. The knight is a male in his mid-30s with a weathered face, short beard, and short cropped hair under a closed helmet with visor. He wears chainmail with partial plate armor including chestplate, pauldrons, and greaves, paired with a tabard featuring a cross emblem. Textures are PBR with 2K resolution, including diffuse, normal, metallic, and roughness maps, showing realistic wear like scratches and rust on metal and fabric. The model is posed in a neutral T-pose for rigging compatibility in GameGuru, with a semi-realistic style balanced for detail and performance.
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