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Low poly square sand tile with clean seamless tiling and slightly elevated, softly beveled edges. Each tile should align perfectly in a grid without visible seams, but the borders must still be subtly raised so the tile squares are clearly distinguishable during gameplay. The top surface should have gentle low-poly dune shapes with soft smooth variations, stylized desert sand look, warm beige color palette, uniform tone, no stones, no debris, no cracks, no heavy patterns. Geometry should be clean, simple, and consistent low-poly topology. Game-ready mesh, 1x1 meter scale, centered pivot, balanced lighting and texture. Subtle normal map for depth, but no harsh noise or artifacts. Overall look: clean, professional, stylized low-poly sand with readable tile boundaries.

Meshy 6 Preview
CC0
7 天前
模型提示词
Low poly square sand tile with clean seamless tiling and slightly elevated, softly beveled edges. Each tile should align perfectly in a grid without visible seams, but the borders must still be subtly raised so the tile squares are clearly distinguishable during gameplay. The top surface should have gentle low-poly dune shapes with soft smooth variations, stylized desert sand look, warm beige color palette, uniform tone, no stones, no debris, no cracks, no heavy patterns. Geometry should be clean, simple, and consistent low-poly topology. Game-ready mesh, 1x1 meter scale, centered pivot, balanced lighting and texture. Subtle normal map for depth, but no harsh noise or artifacts. Overall look: clean, professional, stylized low-poly sand with readable tile boundaries.
贴图提示词
Seamless low poly sand texture. Soft beige desert sand with subtle low-poly faceted shading. Very clean, minimal noise, no stones, no debris, no cracks. Smooth gradients with soft geometric planes. Warm, uniform color palette. Perfect for tiling. Stylized, game-ready, calm sand surface.



0 评论
"Low poly square sand tile with clean seamless tiling and slightly elevated, softly beveled edges. Each tile should align perfectly in a grid without visible seams, but the borders must still be subtly raised so the tile squares are clearly distinguishable during gameplay. The top surface should have gentle low-poly dune shapes with soft smooth variations, stylized desert sand look, warm beige color palette, uniform tone, no stones, no debris, no cracks, no heavy patterns. Geometry should be clean, simple, and consistent low-poly topology. Game-ready mesh, 1x1 meter scale, centered pivot, balanced lighting and texture. Subtle normal map for depth, but no harsh noise or artifacts. Overall look: clean, professional, stylized low-poly sand with readable tile boundaries." - 免费下载由@alicagan使用Meshy AI生成的3D模型