Generate a stylized sci-fi 3×2 Ranged Simulation Room for a 2.5D roguelike city. Indoor shooting lanes, holographic targets, reinforced metallic walls, observation gallery. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal). No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals for targeting holograms and safety markings.
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2 天前
模型提示词
Generate a stylized sci-fi 3×2 Ranged Simulation Room for a 2.5D roguelike city. Indoor shooting lanes, holographic targets, reinforced metallic walls, observation gallery. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal). No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals for targeting holograms and safety markings.
贴图提示词
Create full PBR textures for sci-fi Ranged Simulation Room. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Hard-surface metals, concrete, carbon panels. Subtle neon accents for holographic targets in blue/purple/teal. Add safety decals and range markings. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Textures highlight walls, target lanes, gallery, and floor grid.
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