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"A highly detailed 3D model of a Troglodyte creature based on its original design in Heroes of Might and Magic III. The creature should have a hunched, muscular, eyeless humanoid body with spiny ridges along the back, rough stone-like skin texture, and clawed hands and feet. The model must be posed in a symmetrical T-pose, with clear limb separation for rigging. Keep the design faithful to the original 1999 game aesthetics, but elevate the realism with defined anatomy, believable muscle structure, and fantasy creature proportions. No clothing or weapons. Model should be game-ready, with clean topology, ready for skeletal rigging and animation in Unreal Engine 5.3. Exclude base or background, and focus on a visually rich, riggable creature silhouette suitable for fantasy RPG environments.

Meshy 5 Preview(几何)+ Meshy 5(纹理)
CC0
1 周前
提示词
"A highly detailed 3D model of a Troglodyte creature based on its original design in Heroes of Might and Magic III. The creature should have a hunched, muscular, eyeless humanoid body with spiny ridges along the back, rough stone-like skin texture, and clawed hands and feet. The model must be posed in a symmetrical T-pose, with clear limb separation for rigging. Keep the design faithful to the original 1999 game aesthetics, but elevate the realism with defined anatomy, believable muscle structure, and fantasy creature proportions. No clothing or weapons. Model should be game-ready, with clean topology, ready for skeletal rigging and animation in Unreal Engine 5.3. Exclude base or background, and focus on a visually rich, riggable creature silhouette suitable for fantasy RPG environments.
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1771146642
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""A highly detailed 3D model of a Troglodyte creature based on its original design in Heroes of Might and Magic III. The creature should have a hunched, muscular, eyeless humanoid body with spiny ridges along the back, rough stone-like skin texture, and clawed hands and feet. The model must be posed in a symmetrical T-pose, with clear limb separation for rigging. Keep the design faithful to the original 1999 game aesthetics, but elevate the realism with defined anatomy, believable muscle structure, and fantasy creature proportions. No clothing or weapons. Model should be game-ready, with clean topology, ready for skeletal rigging and animation in Unreal Engine 5.3. Exclude base or background, and focus on a visually rich, riggable creature silhouette suitable for fantasy RPG environments." - 免费下载由@matrix0tisi使用Meshy AI生成的3D模型