0
Opublikowany
0
Wyróżniony
0
Świta
0
Obserwowani

ow poly modular graveyard fence section for a mobile game. One stone pillar only on the right side, left side flat for seamless tiling. Simple stylized medieval look. Keep strong silhouette with minimal chamfers on pillar edges. Iron bars reduced count, spikes can be planes. Triangle count around 1400 for LOD0. Create a single 512x512 texture atlas (BaseColor + Normal, optional AO), bake surface detail into the normal map, no tiny geometry. One connected mesh, centered, game-ready, clean UVs with minimal seams.

Meshy 5
CC0
2 miesiące temu
Podpowiedź
ow poly modular graveyard fence section for a mobile game. One stone pillar only on the right side, left side flat for seamless tiling. Simple stylized medieval look. Keep strong silhouette with minimal chamfers on pillar edges. Iron bars reduced count, spikes can be planes. Triangle count around 1400 for LOD0. Create a single 512x512 texture atlas (BaseColor + Normal, optional AO), bake surface detail into the normal map, no tiny geometry. One connected mesh, centered, game-ready, clean UVs with minimal seams.
Obraz tekstury
image



0 komentarze
"ow poly modular graveyard fence section for a mobile game. One stone pillar only on the right side, left side flat for seamless tiling. Simple stylized medieval look. Keep strong silhouette with minimal chamfers on pillar edges. Iron bars reduced count, spikes can be planes. Triangle count around 1400 for LOD0. Create a single 512x512 texture atlas (BaseColor + Normal, optional AO), bake surface detail into the normal map, no tiny geometry. One connected mesh, centered, game-ready, clean UVs with minimal seams." - Pobierz bezpłatne modele 3D wygenerowane za pomocą Meshy AI przez @Dexxlor