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Stylized 3D biker vehicle game asset — a rugged, post-apocalyptic motorcycle with exaggerated proportions. Thick off-road tires, exposed engine parts, glowing neon accents, rusted metal plating, leather seat with torn stitching, spiked handlebars, custom license plate with graffiti. Optional props: saddle bags, weapon holster, hanging chains, and skull emblem on the front. Designed with clean topology, PBR textures for real-time rendering in Unity or Unreal Engine. Transparent background, isolated perspective view (3/4 angle), game-ready and visually distinct, inspired by props from games like Borderlands, Twisted Metal, and Mad Max.

2 dni temu
Podpowiedź
Stylized 3D biker vehicle game asset — a rugged, post-apocalyptic motorcycle with exaggerated proportions. Thick off-road tires, exposed engine parts, glowing neon accents, rusted metal plating, leather seat with torn stitching, spiked handlebars, custom license plate with graffiti. Optional props: saddle bags, weapon holster, hanging chains, and skull emblem on the front. Designed with clean topology, PBR textures for real-time rendering in Unity or Unreal Engine. Transparent background, isolated perspective view (3/4 angle), game-ready and visually distinct, inspired by props from games like Borderlands, Twisted Metal, and Mad Max.
Nasiona modelowe
635680576
Nasiona Tekstury
1726488509
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"Stylized 3D biker vehicle game asset — a rugged, post-apocalyptic motorcycle with exaggerated proportions. Thick off-road tires, exposed engine parts, glowing neon accents, rusted metal plating, leather seat with torn stitching, spiked handlebars, custom license plate with graffiti. Optional props: saddle bags, weapon holster, hanging chains, and skull emblem on the front. Designed with clean topology, PBR textures for real-time rendering in Unity or Unreal Engine. Transparent background, isolated perspective view (3/4 angle), game-ready and visually distinct, inspired by props from games like Borderlands, Twisted Metal, and Mad Max." - Pobierz bezpłatne modele 3D wygenerowane za pomocą Meshy AI przez @WOLF