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Generate a standalone 3×3 sci-fi Engineering Bay for a 2.5D roguelike city. Workshop building with visible mechanical arms, external machinery, reinforced metallic walls, rooftop pipes, workbenches, and control panels. Sharp top-down readability, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, glass, carbon panels. Subtle neon lines along machinery. GLB output, optimized meshes, no floating geometry.

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2 dni temu
Monit modelowy
Generate a standalone 3×3 sci-fi Engineering Bay for a 2.5D roguelike city. Workshop building with visible mechanical arms, external machinery, reinforced metallic walls, rooftop pipes, workbenches, and control panels. Sharp top-down readability, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, glass, carbon panels. Subtle neon lines along machinery. GLB output, optimized meshes, no floating geometry.
Monit o teksturę
Create full PBR textures for sci-fi Engineering Bay. Base Color, Metallic, Roughness, Normal, AO maps. Metals, concrete, glass, carbon panels. Neon accents along machinery. Include tool symbols, hazard markings, floor panels. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass.



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