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Generate a hyper-realistic, high-resolution 3D head scan of a humanoid sea-creature pirate inspired by deep-sea fauna. The face should feature textured octopus-like tentacles instead of a beard, barnacle-covered skin, coral-like growths, and translucent membrane details. Eyes should be vivid, deep-sea blue with complex reflections. Use PBR materials for wet-look skin, realistic subsurface scattering, and fine micro-details on the epidermis (pores, algae patterns, scars). Lighting should be cinematic soft light from 45°, with realistic shadows and ambient occlusion for photogrammetry-quality accuracy. clean topology, 4K textures, photogrammetry, photorealism, ultra-detailed face, PBR textures, marine creature pirate, digital sculpt, high-quality 3D head model. #ocean#

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Generate a hyper-realistic, high-resolution 3D head scan of a humanoid sea-creature pirate inspired by deep-sea fauna. The face should feature textured octopus-like tentacles instead of a beard, barnacle-covered skin, coral-like growths, and translucent membrane details. Eyes should be vivid, deep-sea blue with complex reflections. Use PBR materials for wet-look skin, realistic subsurface scattering, and fine micro-details on the epidermis (pores, algae patterns, scars). Lighting should be cinematic soft light from 45°, with realistic shadows and ambient occlusion for photogrammetry-quality accuracy. clean topology, 4K textures, photogrammetry, photorealism, ultra-detailed face, PBR textures, marine creature pirate, digital sculpt, high-quality 3D head model. #ocean#
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Generate a hyper-realistic, high-resolution 3D head scan of a vilain humanoid sea-creature pirate inspired by deep-sea fauna. The face should feature textured dark octopus-like tentacles instead of a beard, barnacle-covered skin, coral-like growths, and translucent membrane details. Eyes should be light vivid, deep-sea blue with complex reflections. Use PBR materials for wet-look skin, realistic subsurface scattering, and fine micro-details on the epidermis (pores, algae patterns, scars). Lighting should be cinematic soft light from 45°, with realistic shadows and ambient occlusion for photogrammetry-quality accuracy. clean topology, 4K textures, photogrammetry, photorealism, ultra-detailed face, PBR textures, marine creature pirate, digital sculpt, high-quality 3D head model. #ocean#



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