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A very tall, unsettling humanoid monster designed for a horror game. The creature always smiles in an unnatural, exaggerated way, attempting to appear human but failing. Its body is elongated and unnaturally pointy — with sharp shoulders, long spindly limbs, and fingers that taper into claw-like points. Its proportions are distorted, with a stretched neck and legs that make it tower over humans. The skin should look pale and slightly off, like wax or plastic, giving an uncanny valley effect. Despite its attempts at humanity (smile, posture, maybe human-like clothes that don’t quite fit), it radiates menace. The lighting should emphasize shadows, making the smile the most disturbing feature. Make it in A pose.

Meshy 5
CC0
2 tygodnie temu
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A very tall, unsettling humanoid monster designed for a horror game. The creature always smiles in an unnatural, exaggerated way, attempting to appear human but failing. Its body is elongated and unnaturally pointy — with sharp shoulders, long spindly limbs, and fingers that taper into claw-like points. Its proportions are distorted, with a stretched neck and legs that make it tower over humans. The skin should look pale and slightly off, like wax or plastic, giving an uncanny valley effect. Despite its attempts at humanity (smile, posture, maybe human-like clothes that don’t quite fit), it radiates menace. The lighting should emphasize shadows, making the smile the most disturbing feature. Make it in A pose.
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