#villain#, dark 3D villain: horned war-priest with circular gear-halo — no cape, no robes. Full-body, athletic, clean silhouette. Materials: scorched steel armor with oil grime and edge wear; aged bone horns with soot tips; tight cowl at neck; fitted pants with stitched panels, small rips, reinforced knees, fixed belts/buckles (no dangling pieces); heavy boots. Style: cinematic CGI, PBR microdetail. Lighting: strong rim + soft fill + subtle volumetric godrays, low key. Pose: grounded menace. Environment: industrial chapel dust. Palette: #0B0D0E,#8A8F96,#C3A763. Camera: 35mm low angle, mid-to-full body. Render: ultra-hi-res, GI, DoF. Avoid: cloaks, robes, tassels, chains, loose cloth, neon gloss, text/logos, cartoonish.
Meshy 6 Preview
CC0
7 годин тому
Зразок моделі
#villain#, dark 3D villain: horned war-priest with circular gear-halo — no cape, no robes. Full-body, athletic, clean silhouette. Materials: scorched steel armor with oil grime and edge wear; aged bone horns with soot tips; tight cowl at neck; fitted pants with stitched panels, small rips, reinforced knees, fixed belts/buckles (no dangling pieces); heavy boots. Style: cinematic CGI, PBR microdetail. Lighting: strong rim + soft fill + subtle volumetric godrays, low key. Pose: grounded menace. Environment: industrial chapel dust. Palette: #0B0D0E,#8A8F96,#C3A763. Camera: 35mm low angle, mid-to-full body. Render: ultra-hi-res, GI, DoF. Avoid: cloaks, robes, tassels, chains, loose cloth, neon gloss, text/logos, cartoonish.
Текстура Запит
Texture a Venom–Aztec villain in 4K PBR (basecolor/metallic/roughness/normal/AO/height/emissive). Symbiote skin: glossy blue-black with sinewy vein flow, wet micro-spec and subtle iridescence; scars and charcoal war paint on face for rage. Armor/accents: carved obsidian plates with inlaid gold glyphs and edge wear; jade/turquoise stones set in bracers and belt. Loin guard: dark leather with embossed Aztec pattern, controlled roughness. Eyes: milky/emerald, faint emissive. Halo: volcanic stone ring with gold studs. Palette: #0A0B0C #12161C #C3A763 #2A8C6E #3BC7C4 #7A0F0F. Prioritize midtones, sharp microdetail, varied roughness. Avoid plastic gloss, neon, oversaturation, logos/text.
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