Generate a stylized sci-fi 3×3 Melee Arena for a 2.5D roguelike city. Hard-surface industrial building with open combat pit, reinforced metallic walls, observation platforms, and training dummies. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, hazard signs, and combat glyphs.
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Modell Prompt
Generate a stylized sci-fi 3×3 Melee Arena for a 2.5D roguelike city. Hard-surface industrial building with open combat pit, reinforced metallic walls, observation platforms, and training dummies. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, hazard signs, and combat glyphs.
Texturprompt
Create full PBR textures for sci-fi Melee Arena. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Hard-surface metal, concrete, carbon panels. Subtle neon accents in blue, purple, teal. Small hazard decals and glyph details. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Textures tile correctly, clear details on walls, platforms, pit, and training areas.
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