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Generate a collection of 3D models for a highly disgusting and neglected toilet/bathroom area within a derelict mental asylum, in a PlayStation 2 era Silent Hill / Resident Evil psychological horror style. The models should embody extreme filth, decay, and misuse. Focus on creating distinct silhouettes suitable for a lower polycount aesthetic, where textures will later emphasize the grime.

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Generate a collection of 3D models for a highly disgusting and neglected toilet/bathroom area within a derelict mental asylum, in a PlayStation 2 era Silent Hill / Resident Evil psychological horror style. The models should embody extreme filth, decay, and misuse. Focus on creating distinct silhouettes suitable for a lower polycount aesthetic, where textures will later emphasize the grime.



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