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Static environmental enemy that attaches to surfaces. Barnacle creature with amphibious traits, 800 polys. Cone-shaped body with circular mouth full of teeth. Multiple bioluminescent tentacles around rim. Base has root-like structures that dig into surfaces. Two states: closed (camouflaged) and open (attacking). PBR materials: wet chitin shell, fleshy interior. Decoration that becomes enemy when approached. Easy to place on walls, rocks, ship hulls. Animated parts: tentacle wave, mouth open/close.

Meshy 6 Preview
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4 дня назад
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Static environmental enemy that attaches to surfaces. Barnacle creature with amphibious traits, 800 polys. Cone-shaped body with circular mouth full of teeth. Multiple bioluminescent tentacles around rim. Base has root-like structures that dig into surfaces. Two states: closed (camouflaged) and open (attacking). PBR materials: wet chitin shell, fleshy interior. Decoration that becomes enemy when approached. Easy to place on walls, rocks, ship hulls. Animated parts: tentacle wave, mouth open/close.



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«Static environmental enemy that attaches to surfaces. Barnacle creature with amphibious traits, 800 polys. Cone-shaped body with circular mouth full of teeth. Multiple bioluminescent tentacles around rim. Base has root-like structures that dig into surfaces. Two states: closed (camouflaged) and open (attacking). PBR materials: wet chitin shell, fleshy interior. Decoration that becomes enemy when approached. Easy to place on walls, rocks, ship hulls. Animated parts: tentacle wave, mouth open/close.» — Загрузите бесплатные 3D-модели, созданные @whitecat.ytch с помощью Meshy AI.