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Create a rigged 3D Minecraft player model compatible with Blender. The model should be blocky and voxel-style, with separate body parts (head, torso, arms, legs), using standard Minecraft proportions. Texture maps should be UV-unwrapped and compatible with standard Minecraft skins (64x64). Output format should be .blend or .obj + .mtl + texture. Optional: Add basic armature rig for posing.

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6 месяцев назад
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Create a rigged 3D Minecraft player model compatible with Blender. The model should be blocky and voxel-style, with separate body parts (head, torso, arms, legs), using standard Minecraft proportions. Texture maps should be UV-unwrapped and compatible with standard Minecraft skins (64x64). Output format should be .blend or .obj + .mtl + texture. Optional: Add basic armature rig for posing.



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«Create a rigged 3D Minecraft player model compatible with Blender. The model should be blocky and voxel-style, with separate body parts (head, torso, arms, legs), using standard Minecraft proportions. Texture maps should be UV-unwrapped and compatible with standard Minecraft skins (64x64). Output format should be .blend or .obj + .mtl + texture. Optional: Add basic armature rig for posing. » — Загрузите бесплатные 3D-модели, созданные @mr.kaze0403 с помощью Meshy AI.