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A very large ancient temple constructed from large sandstone blocks, eroded and fractured by time, containing numerous rooms connected by tunnels 1 meter wide and 2 meters high. The rooms must form a labyrinth, so some must be dead ends, and only one path must lead to a larger room located at the center of the temple. The temple must be above ground and cannot have any underground chambers or passages. Don't generate extra models on the walls and floor like torches or pebbles or other objects as I will place them later, just generate the structure of the temple.

Meshy 6 (Геометрия) + Meshy 6 Preview (Текстура)
CC0
2 недели назад
Модель Подсказка
A very large ancient temple constructed from large sandstone blocks, eroded and fractured by time, containing numerous rooms connected by tunnels 1 meter wide and 2 meters high. The rooms must form a labyrinth, so some must be dead ends, and only one path must lead to a larger room located at the center of the temple. The temple must be above ground and cannot have any underground chambers or passages. Don't generate extra models on the walls and floor like torches or pebbles or other objects as I will place them later, just generate the structure of the temple.
Текстурная подсказка
the temple very ancient, made with just sandstone bricks from the desert. Make the textures very high resolution with realistic style. Some bricks are cracked or with some dried moss.



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«A very large ancient temple constructed from large sandstone blocks, eroded and fractured by time, containing numerous rooms connected by tunnels 1 meter wide and 2 meters high. The rooms must form a labyrinth, so some must be dead ends, and only one path must lead to a larger room located at the center of the temple. The temple must be above ground and cannot have any underground chambers or passages. Don't generate extra models on the walls and floor like torches or pebbles or other objects as I will place them later, just generate the structure of the temple.» — Загрузите бесплатные 3D-модели, созданные @BryanTheHacker с помощью Meshy AI.