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Stylized anime character, cel-shaded, clean silhouette, preserve facial proportions from reference, low-to-medium polycount, output UV-mapped mesh (glTF/GLB).

Meshy 5
CC0
13 ore fa
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Stylized anime character, cel-shaded, clean silhouette, preserve facial proportions from reference, low-to-medium polycount, output UV-mapped mesh (glTF/GLB).
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