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A stylized 3D humanoid monster named The Collector, designed for a spooky urban delivery game. The creature should have a hunched, scavenger-like silhouette with exaggerated arms and clawed hands built for snatching packages. Its body should be draped in patchwork garments made from stolen delivery materials—torn mailbags, crumpled boxes, and faded courier logos. Include a large, bulging backpack or sack overflowing with stolen packages, some glowing or twitching unnaturally. The face should be obscured by a stitched mask or helmet made from cardboard and tape, with glowing eyes peeking through. Use a muted, grimy palette—brown, gray, and rust—with supernatural accents like cursed glyphs or pulsing veins. Designed for third-person gameplay with clean topology and animation-ready rigging.

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Prompt
A stylized 3D humanoid monster named The Collector, designed for a spooky urban delivery game. The creature should have a hunched, scavenger-like silhouette with exaggerated arms and clawed hands built for snatching packages. Its body should be draped in patchwork garments made from stolen delivery materials—torn mailbags, crumpled boxes, and faded courier logos. Include a large, bulging backpack or sack overflowing with stolen packages, some glowing or twitching unnaturally. The face should be obscured by a stitched mask or helmet made from cardboard and tape, with glowing eyes peeking through. Use a muted, grimy palette—brown, gray, and rust—with supernatural accents like cursed glyphs or pulsing veins. Designed for third-person gameplay with clean topology and animation-ready rigging.



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