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"A highly detailed 3D model of a Troglodyte creature based on its original design in Heroes of Might and Magic III. The creature should have a hunched, muscular, eyeless humanoid body with spiny ridges along the back, rough stone-like skin texture, and clawed hands and feet. The model must be posed in a symmetrical T-pose, with clear limb separation for rigging. Keep the design faithful to the original 1999 game aesthetics, but elevate the realism with defined anatomy, believable muscle structure, and fantasy creature proportions. No clothing or weapons. Model should be game-ready, with clean topology, ready for skeletal rigging and animation in Unreal Engine 5.3. Exclude base or background, and focus on a visually rich, riggable creature silhouette suitable for fantasy RPG environments.

Meshy 5 Preview (Geometria) + Meshy 5 (Trama)
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1 settimana fa
Prompt
"A highly detailed 3D model of a Troglodyte creature based on its original design in Heroes of Might and Magic III. The creature should have a hunched, muscular, eyeless humanoid body with spiny ridges along the back, rough stone-like skin texture, and clawed hands and feet. The model must be posed in a symmetrical T-pose, with clear limb separation for rigging. Keep the design faithful to the original 1999 game aesthetics, but elevate the realism with defined anatomy, believable muscle structure, and fantasy creature proportions. No clothing or weapons. Model should be game-ready, with clean topology, ready for skeletal rigging and animation in Unreal Engine 5.3. Exclude base or background, and focus on a visually rich, riggable creature silhouette suitable for fantasy RPG environments.
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1771146642
Semi di Texture
1358977195
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""A highly detailed 3D model of a Troglodyte creature based on its original design in Heroes of Might and Magic III. The creature should have a hunched, muscular, eyeless humanoid body with spiny ridges along the back, rough stone-like skin texture, and clawed hands and feet. The model must be posed in a symmetrical T-pose, with clear limb separation for rigging. Keep the design faithful to the original 1999 game aesthetics, but elevate the realism with defined anatomy, believable muscle structure, and fantasy creature proportions. No clothing or weapons. Model should be game-ready, with clean topology, ready for skeletal rigging and animation in Unreal Engine 5.3. Exclude base or background, and focus on a visually rich, riggable creature silhouette suitable for fantasy RPG environments." - Scarica gratuitamente modelli 3D generati con Meshy AI da @matrix0tisi