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Game-ready fantasy human miner, semi-stylized PBR. Male adult, rugged. Outfit: leather boots, reinforced pants with knee pads, belt pouches, sleeveless tunic, leather apron, fingerless gloves, hard hat with lamp, small lantern on belt, bedroll. A-pose for animation: arms 30–45° below horizontal, elbows slightly bent, fingers separated, feet shoulder-width. Clean quad topology with edge loops at shoulders, elbows, wrists, hips, knees, ankles; Unity Humanoid rig with twist bones (upper/lower arms, upper/lower legs), 5-finger hands. Scale ≈1.8 m, Y-Up, pivot at feet. PBR Metallic/Roughness, UVs non-overlapping. Props as separate meshes: pickaxe (pivot at grip), lantern. LOD0 ~30k, LOD1 ~15k, LOD2 ~6k. No T-pose; readable shapes.

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Game-ready fantasy human miner, semi-stylized PBR. Male adult, rugged. Outfit: leather boots, reinforced pants with knee pads, belt pouches, sleeveless tunic, leather apron, fingerless gloves, hard hat with lamp, small lantern on belt, bedroll. A-pose for animation: arms 30–45° below horizontal, elbows slightly bent, fingers separated, feet shoulder-width. Clean quad topology with edge loops at shoulders, elbows, wrists, hips, knees, ankles; Unity Humanoid rig with twist bones (upper/lower arms, upper/lower legs), 5-finger hands. Scale ≈1.8 m, Y-Up, pivot at feet. PBR Metallic/Roughness, UVs non-overlapping. Props as separate meshes: pickaxe (pivot at grip), lantern. LOD0 ~30k, LOD1 ~15k, LOD2 ~6k. No T-pose; readable shapes.
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