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/generate an ultra-realistic 3D mesh of a full body Old Diving Suit entity, helm with massive cracks revealing insides of the bloody entity, ripped clothes, straight from brutal, #ocean#, horror movie, worn many times, #ocean#, emphasizing fine geometric detail, accurate proportions, and physically plausible surface structures. The mesh should include natural imperfections (such as wear, scratches, dents, or irregularities) to enhance realism. Prioritize clean topology suitable for close-up rendering and realistic lighting. Texturing and material cues (like roughness, bump, or displacement features) should be clearly inferred from the geometry

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/generate an ultra-realistic 3D mesh of a full body Old Diving Suit entity, helm with massive cracks revealing insides of the bloody entity, ripped clothes, straight from brutal, #ocean#, horror movie, worn many times, #ocean#, emphasizing fine geometric detail, accurate proportions, and physically plausible surface structures. The mesh should include natural imperfections (such as wear, scratches, dents, or irregularities) to enhance realism. Prioritize clean topology suitable for close-up rendering and realistic lighting. Texturing and material cues (like roughness, bump, or displacement features) should be clearly inferred from the geometry
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"/generate an ultra-realistic 3D mesh of a full body Old Diving Suit entity, helm with massive cracks revealing insides of the bloody entity, ripped clothes, straight from brutal, #ocean#, horror movie, worn many times, #ocean#, emphasizing fine geometric detail, accurate proportions, and physically plausible surface structures. The mesh should include natural imperfections (such as wear, scratches, dents, or irregularities) to enhance realism. Prioritize clean topology suitable for close-up rendering and realistic lighting. Texturing and material cues (like roughness, bump, or displacement features) should be clearly inferred from the geometry" - Tải miễn phí các mô hình 3D được tạo bởi Meshy AI do @NiteSirk