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Low-poly human miner character, male, stylized, wearing helmet with headlamp, gloves, boots, and backpack. Character is in neutral T-pose, holding a separate pickaxe prop (not fused to body). Clean topology, UV mapped, game-ready, riggable. No background.

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Low-poly human miner character, male, stylized, wearing helmet with headlamp, gloves, boots, and backpack. Character is in neutral T-pose, holding a separate pickaxe prop (not fused to body). Clean topology, UV mapped, game-ready, riggable. No background.
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