Generate a stylized sci-fi 3×3 Melee Arena for a 2.5D roguelike city. Hard-surface industrial building with open combat pit, reinforced metallic walls, observation platforms, and training dummies. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, hazard signs, and combat glyphs.
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Mô hình nhắc nhở
Generate a stylized sci-fi 3×3 Melee Arena for a 2.5D roguelike city. Hard-surface industrial building with open combat pit, reinforced metallic walls, observation platforms, and training dummies. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, hazard signs, and combat glyphs.
Lời nhắc kết cấu
Create full PBR textures for sci-fi Melee Arena. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Hard-surface metal, concrete, carbon panels. Subtle neon accents in blue, purple, teal. Small hazard decals and glyph details. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Textures tile correctly, clear details on walls, platforms, pit, and training areas.
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