Generate a stylized sci-fi 2×2 Trap-Test Lab for a 2.5D roguelike city. Contained trap-testing area with mechanical spikes, pressure plates, retractable floors, reinforced metallic walls. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include decals for warning signs and hazard symbols.
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Mô hình nhắc nhở
Generate a stylized sci-fi 2×2 Trap-Test Lab for a 2.5D roguelike city. Contained trap-testing area with mechanical spikes, pressure plates, retractable floors, reinforced metallic walls. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include decals for warning signs and hazard symbols.
Lời nhắc kết cấu
Create full PBR textures for sci-fi Trap-Test Lab. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Hard-surface metals, concrete, carbon panels. Neon accents in blue/purple/teal. Add hazard decals, caution symbols, floor trap markings. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Highlight walls, trap mechanisms, floors, and warning details.
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