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Create a stylized 3D isometric “item purchase pad / shop platform” (game prop) in the same League of Legends / Supervive-inspired hand-painted + cel-shaded art direction. Design: a circular stone dais with 2–3 stepped rings, slightly raised center, and a subtle magical rune circle engraved on top (clean readable shapes, not overly complex). Add small details that sell “shop” without clutter: a few embedded gems or metal inlays, faint glowing seams, and worn stone edges—no unique landmark props (no banners, no NPC, no big statues). Use soft gradient ramp shading, crisp ambient occlusion, subtle outline accents, clean edge highlights. Color: cool gray stone with warm accents, rune glow in a single accent color. Game-ready, medium-high detail, clear silhouette, consistent isometric/top-down l

Meshy-4
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Create a stylized 3D isometric “item purchase pad / shop platform” (game prop) in the same League of Legends / Supervive-inspired hand-painted + cel-shaded art direction. Design: a circular stone dais with 2–3 stepped rings, slightly raised center, and a subtle magical rune circle engraved on top (clean readable shapes, not overly complex). Add small details that sell “shop” without clutter: a few embedded gems or metal inlays, faint glowing seams, and worn stone edges—no unique landmark props (no banners, no NPC, no big statues). Use soft gradient ramp shading, crisp ambient occlusion, subtle outline accents, clean edge highlights. Color: cool gray stone with warm accents, rune glow in a single accent color. Game-ready, medium-high detail, clear silhouette, consistent isometric/top-down l



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"Create a stylized 3D isometric “item purchase pad / shop platform” (game prop) in the same League of Legends / Supervive-inspired hand-painted + cel-shaded art direction. Design: a circular stone dais with 2–3 stepped rings, slightly raised center, and a subtle magical rune circle engraved on top (clean readable shapes, not overly complex). Add small details that sell “shop” without clutter: a few embedded gems or metal inlays, faint glowing seams, and worn stone edges—no unique landmark props (no banners, no NPC, no big statues). Use soft gradient ramp shading, crisp ambient occlusion, subtle outline accents, clean edge highlights. Color: cool gray stone with warm accents, rune glow in a single accent color. Game-ready, medium-high detail, clear silhouette, consistent isometric/top-down l" - Tải miễn phí các mô hình 3D được tạo bởi Meshy AI do @GZod