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A stylized 3D character model of a muscular bouncer, based on the reference image. He has a beard, sunglasses, backwards cap, tattoos on both arms, leather vest, white tank top, ripped jeans, belt with a chain, and heavy boots. The style should be cartoonish and exaggerated, like a trash-punk comic or indie game character. T-pose, clean topology, game-ready, low–mid poly count suitable for Unreal Engine, with PBR textures (base color, roughness, metallic, normal, AO). Preserve bold colors and strong outline feel from the concept art. The model should look tough but stylized, not realistic.

Meshy 5
CC0
3 tháng trước
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A stylized 3D character model of a muscular bouncer, based on the reference image. He has a beard, sunglasses, backwards cap, tattoos on both arms, leather vest, white tank top, ripped jeans, belt with a chain, and heavy boots. The style should be cartoonish and exaggerated, like a trash-punk comic or indie game character. T-pose, clean topology, game-ready, low–mid poly count suitable for Unreal Engine, with PBR textures (base color, roughness, metallic, normal, AO). Preserve bold colors and strong outline feel from the concept art. The model should look tough but stylized, not realistic.
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"A stylized 3D character model of a muscular bouncer, based on the reference image. He has a beard, sunglasses, backwards cap, tattoos on both arms, leather vest, white tank top, ripped jeans, belt with a chain, and heavy boots. The style should be cartoonish and exaggerated, like a trash-punk comic or indie game character. T-pose, clean topology, game-ready, low–mid poly count suitable for Unreal Engine, with PBR textures (base color, roughness, metallic, normal, AO). Preserve bold colors and strong outline feel from the concept art. The model should look tough but stylized, not realistic." - Tải miễn phí các mô hình 3D được tạo bởi Meshy AI do @BlondeBonzai