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A neutral T-pose base model of a fantasy Dark Elf character, male, for character creation. The model should be lean and tall, with elongated limbs and a graceful but intimidating silhouette. . Eyes are slightly sunken, giving a piercing, predatory look. Facial features are angular and sharp: high cheekbones, narrow chin, slightly hooked or sharp nose, and pointed ears that sweep back rather than up. Hair is long, straight or slightly wavy, worn loose to reveal facial structure. Expression is neutral. simple cloth loincloth to show body shape without obscuring mesh. No armor or weapons. Stylized realism art style, similar to early 2000s MMORPGs like EverQuest or Morrowind—chunky details, painterly textures, and game-ready proportions. Clean topology for later customization and rigging.

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A neutral T-pose base model of a fantasy Dark Elf character, male, for character creation. The model should be lean and tall, with elongated limbs and a graceful but intimidating silhouette. . Eyes are slightly sunken, giving a piercing, predatory look. Facial features are angular and sharp: high cheekbones, narrow chin, slightly hooked or sharp nose, and pointed ears that sweep back rather than up. Hair is long, straight or slightly wavy, worn loose to reveal facial structure. Expression is neutral. simple cloth loincloth to show body shape without obscuring mesh. No armor or weapons. Stylized realism art style, similar to early 2000s MMORPGs like EverQuest or Morrowind—chunky details, painterly textures, and game-ready proportions. Clean topology for later customization and rigging.
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"A neutral T-pose base model of a fantasy Dark Elf character, male, for character creation. The model should be lean and tall, with elongated limbs and a graceful but intimidating silhouette. . Eyes are slightly sunken, giving a piercing, predatory look. Facial features are angular and sharp: high cheekbones, narrow chin, slightly hooked or sharp nose, and pointed ears that sweep back rather than up. Hair is long, straight or slightly wavy, worn loose to reveal facial structure. Expression is neutral. simple cloth loincloth to show body shape without obscuring mesh. No armor or weapons. Stylized realism art style, similar to early 2000s MMORPGs like EverQuest or Morrowind—chunky details, painterly textures, and game-ready proportions. Clean topology for later customization and rigging." - Tải miễn phí các mô hình 3D được tạo bởi Meshy AI do @kelston.sergeant