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A midieval knight, with a red cape, full armor. 16-bit video game style He doesn't have a very long sword, but make sure it's a VERY high quality model. Make the character stand with their arms out to allow for good animating. Make the sword be in the sheath attached to the knight, and not conflict with the red cape at all.

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A midieval knight, with a red cape, full armor. 16-bit video game style He doesn't have a very long sword, but make sure it's a VERY high quality model. Make the character stand with their arms out to allow for good animating. Make the sword be in the sheath attached to the knight, and not conflict with the red cape at all.
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