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A low-threat Backrooms Level 1 entity. Humanoid but distorted, thin and fragile body, pale yellowish skin, subtle uncanny features. Looks weak and lost rather than aggressive. Slightly elongated limbs, minimal facial features, empty eyes. Fits the liminal office hallways of Backrooms Level 1. Low detail, simple silhouette, game-ready 3D model, clean topology, T-pose, no base, no background.

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A low-threat Backrooms Level 1 entity. Humanoid but distorted, thin and fragile body, pale yellowish skin, subtle uncanny features. Looks weak and lost rather than aggressive. Slightly elongated limbs, minimal facial features, empty eyes. Fits the liminal office hallways of Backrooms Level 1. Low detail, simple silhouette, game-ready 3D model, clean topology, T-pose, no base, no background.



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