Ultra-realistic ogre character with humanoid anatomy and believable exaggerated proportions. Very tall, bulky build, broad shoulders, thick neck, large hands and feet, strong legs. Realistic muscle and skeletal structure for animation. Heavy ogre face with pronounced brow, wide nose, small tusks, deep-set eyes, scars and wrinkles. Neutral expression, mouth closed. Full body with legs and feet, standing in neutral A-pose, arms slightly away from body, fingers relaxed and separated, symmetrical pose. Rough leathery skin with pores and imperfections, natural green-grey skin tone. Minimal tight leather loincloth and belt only. Physically based materials (PBR), clean quad-dominant topology, even mesh density, clean edge flow at joints and face, no intersecting geometry. Single unified mesh.
Meshy 6 (Geometrie) + Meshy 6 Preview (Textuur)
CC0
1 dag geleden
Model Prompt
Modelprompt
Ultra-realistic ogre character with humanoid anatomy and believable exaggerated proportions. Very tall, bulky build, broad shoulders, thick neck, large hands and feet, strong legs. Realistic muscle and skeletal structure for animation.
Heavy ogre face with pronounced brow, wide nose, small tusks, deep-set eyes, scars and wrinkles. Neutral expression, mouth closed.
Full body with legs and feet, standing in neutral A-pose, arms slightly away from body, fingers relaxed and separated, symmetrical pose.
Rough leathery skin with pores and imperfections, natural green-grey skin tone. Minimal tight leather loincloth and belt only.
Physically based materials (PBR), clean quad-dominant topology, even mesh density, clean edge flow at joints and face, no intersecting geometry. Single unified mesh.
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