Generate a stylized sci-fi 2×2 Trap-Test Lab for a 2.5D roguelike city. Contained trap-testing area with mechanical spikes, pressure plates, retractable floors, reinforced metallic walls. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include decals for warning signs and hazard symbols.
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Model Prompt
Modelprompt
Generate a stylized sci-fi 2×2 Trap-Test Lab for a 2.5D roguelike city. Contained trap-testing area with mechanical spikes, pressure plates, retractable floors, reinforced metallic walls. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include decals for warning signs and hazard symbols.
Textuurprompt
Create full PBR textures for sci-fi Trap-Test Lab. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Hard-surface metals, concrete, carbon panels. Neon accents in blue/purple/teal. Add hazard decals, caution symbols, floor trap markings. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Highlight walls, trap mechanisms, floors, and warning details.
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