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Generate a 3D model of a medieval mining pickaxe, not a battle axe. The style must be simple realistic, like old MMORPG weapons such as WYD. The total length should be about 1.0 unit, similar to a medium sword. The handle must be dark wood, around 0.8 unit long and 0.05 to 0.07 thick. On the top place a metallic head about 0.3 unit wide and 0.08 to 0.1 thick. One side should be a sharp wedge for breaking rocks and the other side a curved pointed hook. The mesh must be low poly, triangulated, and unified in a single object. The pivot must be at the bottom of the handle set at 0,0,0. Orientation should be Z up and Y forward. Include UV mapping with a single 512x512 texture named pickaxe.bmp.

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Generate a 3D model of a medieval mining pickaxe, not a battle axe. The style must be simple realistic, like old MMORPG weapons such as WYD. The total length should be about 1.0 unit, similar to a medium sword. The handle must be dark wood, around 0.8 unit long and 0.05 to 0.07 thick. On the top place a metallic head about 0.3 unit wide and 0.08 to 0.1 thick. One side should be a sharp wedge for breaking rocks and the other side a curved pointed hook. The mesh must be low poly, triangulated, and unified in a single object. The pivot must be at the bottom of the handle set at 0,0,0. Orientation should be Z up and Y forward. Include UV mapping with a single 512x512 texture named pickaxe.bmp.
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