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Create a realistic 3D mesh of a goblin creature in a neutral T-pose, designed for use in a mobile game. The goblin should be around half the height of an average human, with Gollum-like proportions: thin, wiry limbs, bony structure, and a slightly hunched posture. It should have large, expressive eyes and mildly exaggerated facial features to give it a slightly cute appearance. the skin should appear rough, natural, and slightly wrinkled, as if adapted to cave environments. The goblin should wear only a minimal, tattered loincloth. Do not include any background, props, or weapons. Generate only the standalone creature mesh in T-pose.

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Model Prompt Modelprompt
Create a realistic 3D mesh of a goblin creature in a neutral T-pose, designed for use in a mobile game. The goblin should be around half the height of an average human, with Gollum-like proportions: thin, wiry limbs, bony structure, and a slightly hunched posture. It should have large, expressive eyes and mildly exaggerated facial features to give it a slightly cute appearance. the skin should appear rough, natural, and slightly wrinkled, as if adapted to cave environments. The goblin should wear only a minimal, tattered loincloth. Do not include any background, props, or weapons. Generate only the standalone creature mesh in T-pose.
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Textuurprompt
Create a realistic texture for a small goblin with pale, soft bluish-grey skin, like Gollum but with a gentle Pixar-like charm. Add pinkish tones on cheeks, nose, ears, and fingertips to give a cute, friendly look. The face should have smooth shadows, large glossy eyes, and soft highlights for a warm, expressive feel. Include light wrinkles and pores, but keep them subtle. Add slight dirt on hands and feet. The loincloth should be simple, loose, and worn โ€” made of soft brown fabric. Avoid scary details or harsh contrast.

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