Stylized anime character, cel-shaded, clean silhouette, preserve facial proportions from reference, low-to-medium polycount, output UV-mapped mesh (glTF/GLB).
Meshy 5
CC0
13 jam lalu
Arahan
Stylized anime character, cel-shaded, clean silhouette, preserve facial proportions from reference, low-to-medium polycount, output UV-mapped mesh (glTF/GLB).
0 Komen