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Create a hyper-realistic, high-poly 3D alien enemy inspired by StarCraft II’s Zerg faction: segmented chitinous exoskeleton with overlapping plates, sharp spines, exposed spinal ridge, sinewy membranes, crab-like claws. Cinematic-quality sculpt, no AI artifacts. Quad-based mesh with optimized edge loops for clean deformation. PBR unlit albedo: dark purples in crevices, glossy wet reds for flesh, bone-white for spikes, muted brown for shell. Medium hydralisk-scale silhouette (~2–3 m).

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5 bulan lalu
Arahan
Create a hyper-realistic, high-poly 3D alien enemy inspired by StarCraft II’s Zerg faction: segmented chitinous exoskeleton with overlapping plates, sharp spines, exposed spinal ridge, sinewy membranes, crab-like claws. Cinematic-quality sculpt, no AI artifacts. Quad-based mesh with optimized edge loops for clean deformation. PBR unlit albedo: dark purples in crevices, glossy wet reds for flesh, bone-white for spikes, muted brown for shell. Medium hydralisk-scale silhouette (~2–3 m).
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