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standing inpose “A” (arms slightly out, palms facing inward), looking straight ahead. Clothing: fitted dark gray t-shirt, aged brown leather jacket, sturdy dark work pants with pockets, heavy black combat boots. Hands relaxed, no props. Requirements: • High-poly sculpt (20–30M tris) and game-ready low-poly (8–12k tris) LODs • Clean quad-based topology, UV-unwrapped, non-overlapping islands • Rigging-ready joint loops at shoulders, elbows, hips, knees • Texture sets: Base Color, Normal, Roughness, Metallic and Emissive (optional) • PBR materials, appropriate texel density for human scale • Export formats: FBX (rigged) and OBJ (sculpt), 1 unit = 1 cm scale Deliverables named: `Robert_HighPoly`, `Robert_LowPoly`, plus UV snapshots.

6 日前
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standing inpose “A” (arms slightly out, palms facing inward), looking straight ahead. Clothing: fitted dark gray t-shirt, aged brown leather jacket, sturdy dark work pants with pockets, heavy black combat boots. Hands relaxed, no props. Requirements: • High-poly sculpt (20–30M tris) and game-ready low-poly (8–12k tris) LODs • Clean quad-based topology, UV-unwrapped, non-overlapping islands • Rigging-ready joint loops at shoulders, elbows, hips, knees • Texture sets: Base Color, Normal, Roughness, Metallic and Emissive (optional) • PBR materials, appropriate texel density for human scale • Export formats: FBX (rigged) and OBJ (sculpt), 1 unit = 1 cm scale Deliverables named: `Robert_HighPoly`, `Robert_LowPoly`, plus UV snapshots.
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"standing inpose “A” (arms slightly out, palms facing inward), looking straight ahead. Clothing: fitted dark gray t-shirt, aged brown leather jacket, sturdy dark work pants with pockets, heavy black combat boots. Hands relaxed, no props. Requirements: • High-poly sculpt (20–30M tris) and game-ready low-poly (8–12k tris) LODs • Clean quad-based topology, UV-unwrapped, non-overlapping islands • Rigging-ready joint loops at shoulders, elbows, hips, knees • Texture sets: Base Color, Normal, Roughness, Metallic and Emissive (optional) • PBR materials, appropriate texel density for human scale • Export formats: FBX (rigged) and OBJ (sculpt), 1 unit = 1 cm scale Deliverables named: `Robert_HighPoly`, `Robert_LowPoly`, plus UV snapshots. " - @prisferre98によって生成されたMeshy AIの無料3Dモデルをダウンロードしてください。