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Each skin should be implemented as a Material Instance with dynamic parameters for color, metalness, emissive glow,wear/damage, and cloth pattern.Sanctified Wrath Colors: White surcoat, red cross, glowing gold trim. Glow FX: Emissive veins on sword + gold sigils on armor. Look: Divine, shining in battle, minimal wear.Templar knight design: Great helm (15%) with gold-etched swirls and vertical slit; weathered steel. Chestplate (20%) features a templar surcoat over steel, gold-trimmed crest. Cape (10%) in crimson or white, torn hem, high-quality cloth sim, flows dynamically. Leg armor (10%) with layered steel, gold inlays, scratched wear. Boots (5%) are stained leather with reinforced toes. VFX (7%) ember particles, dirt/blood. Face (5%) optionally revealed: battle-scarred, burned.

Meshy 5 Preview
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4 週間前
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Each skin should be implemented as a Material Instance with dynamic parameters for color, metalness, emissive glow,wear/damage, and cloth pattern.Sanctified Wrath Colors: White surcoat, red cross, glowing gold trim. Glow FX: Emissive veins on sword + gold sigils on armor. Look: Divine, shining in battle, minimal wear.Templar knight design: Great helm (15%) with gold-etched swirls and vertical slit; weathered steel. Chestplate (20%) features a templar surcoat over steel, gold-trimmed crest. Cape (10%) in crimson or white, torn hem, high-quality cloth sim, flows dynamically. Leg armor (10%) with layered steel, gold inlays, scratched wear. Boots (5%) are stained leather with reinforced toes. VFX (7%) ember particles, dirt/blood. Face (5%) optionally revealed: battle-scarred, burned.
モデルシード
1750815873
テクスチャシード
1750882589
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