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Create a VR-ready 3D model of a wearable mask representing the Angel of Death. Style: Realistic and intimidating, skull-shaped face with hollow eyes Colors: Black and dark grey tones Material: Matte, slightly worn metal or bone texture Features: Hooded frame around the upper mask Small feathered wings or feather patterns on the sides for dramatic flair Smooth inside surface to fit comfortably against an avatar’s face Sized and rigged to align with standard VR avatar head proportions Polycount: Low to mid-poly for VR optimization Format: .FBX or .GLB/.GLTF (preferred for Meta Horizon Worlds or WebXR compatibility) Pivot Point: Centered at the back of the mask, aligned with the avatar’s face Attachment Point: Head/face bone or custom anchor for wearable application

Meshy 5
CC0
1 周前
名称
Create a VR-ready 3D model of a wearable mask representing the Angel of Death. Style: Realistic and intimidating, skull-shaped face with hollow eyes Colors: Black and dark grey tones Material: Matte, slightly worn metal or bone texture Features: Hooded frame around the upper mask Small feathered wings or feather patterns on the sides for dramatic flair Smooth inside surface to fit comfortably against an avatar’s face Sized and rigged to align with standard VR avatar head proportions Polycount: Low to mid-poly for VR optimization Format: .FBX or .GLB/.GLTF (preferred for Meta Horizon Worlds or WebXR compatibility) Pivot Point: Centered at the back of the mask, aligned with the avatar’s face Attachment Point: Head/face bone or custom anchor for wearable application
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模型种子
336036008
贴图种子
200688920
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"Create a VR-ready 3D model of a wearable mask representing the Angel of Death. Style: Realistic and intimidating, skull-shaped face with hollow eyes Colors: Black and dark grey tones Material: Matte, slightly worn metal or bone texture Features: Hooded frame around the upper mask Small feathered wings or feather patterns on the sides for dramatic flair Smooth inside surface to fit comfortably against an avatar’s face Sized and rigged to align with standard VR avatar head proportions Polycount: Low to mid-poly for VR optimization Format: .FBX or .GLB/.GLTF (preferred for Meta Horizon Worlds or WebXR compatibility) Pivot Point: Centered at the back of the mask, aligned with the avatar’s face Attachment Point: Head/face bone or custom anchor for wearable application" - 免费下载由@MadamMischief使用Meshy AI生成的3D模型