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**Character Name:** Ramlan (Main Villain) **Type:** Sand-Crystal Entity (2.5-3m tall). **Appearance:** - **Body:** Humanoid made of dense black sand with slow flowing movement. - **Head:** No facial features except a large glowing orange eye (adjustable brightness). - **Armor:** Jagged obsidian-like crystals on shoulders, chest, forearms, and knees. - **Effects:** Sand particles fall from limbs during movement. **Technical Specs:** - Use **procedural texture** for wet sand effect. - **Dynamic mesh** for sand flow simulation. - **Modular crystal armor** (separate meshes). - **Emissive material** for glowing eye (orange-red). procedural texture`, `dynamic mesh`, `emissive material Separate weapon: Ebon Sand Maul (morphing hammer with particle trail

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**Character Name:** Ramlan (Main Villain) **Type:** Sand-Crystal Entity (2.5-3m tall). **Appearance:** - **Body:** Humanoid made of dense black sand with slow flowing movement. - **Head:** No facial features except a large glowing orange eye (adjustable brightness). - **Armor:** Jagged obsidian-like crystals on shoulders, chest, forearms, and knees. - **Effects:** Sand particles fall from limbs during movement. **Technical Specs:** - Use **procedural texture** for wet sand effect. - **Dynamic mesh** for sand flow simulation. - **Modular crystal armor** (separate meshes). - **Emissive material** for glowing eye (orange-red). procedural texture`, `dynamic mesh`, `emissive material Separate weapon: Ebon Sand Maul (morphing hammer with particle trail
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"**Character Name:** Ramlan (Main Villain) **Type:** Sand-Crystal Entity (2.5-3m tall). **Appearance:** - **Body:** Humanoid made of dense black sand with slow flowing movement. - **Head:** No facial features except a large glowing orange eye (adjustable brightness). - **Armor:** Jagged obsidian-like crystals on shoulders, chest, forearms, and knees. - **Effects:** Sand particles fall from limbs during movement. **Technical Specs:** - Use **procedural texture** for wet sand effect. - **Dynamic mesh** for sand flow simulation. - **Modular crystal armor** (separate meshes). - **Emissive material** for glowing eye (orange-red). procedural texture`, `dynamic mesh`, `emissive material Separate weapon: Ebon Sand Maul (morphing hammer with particle trail" - Tải miễn phí các mô hình 3D được tạo bởi Meshy AI do @demo13686