**Character Name:** Ramlan (Main Villain) **Type:** Sand-Crystal Entity (2.5-3m tall). **Appearance:** - **Body:** Humanoid made of dense black sand with slow flowing movement. - **Head:** No facial features except a large glowing orange eye (adjustable brightness). - **Armor:** Jagged obsidian-like crystals on shoulders, chest, forearms, and knees. - **Effects:** Sand particles fall from limbs during movement. **Technical Specs:** - Use **procedural texture** for wet sand effect. - **Dynamic mesh** for sand flow simulation. - **Modular crystal armor** (separate meshes). - **Emissive material** for glowing eye (orange-red). procedural texture`, `dynamic mesh`, `emissive material Separate weapon: Ebon Sand Maul (morphing hammer with particle trail
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**Character Name:** Ramlan (Main Villain)
**Type:** Sand-Crystal Entity (2.5-3m tall).
**Appearance:**
- **Body:** Humanoid made of dense black sand with slow flowing movement.
- **Head:** No facial features except a large glowing orange eye (adjustable brightness).
- **Armor:** Jagged obsidian-like crystals on shoulders, chest, forearms, and knees.
- **Effects:** Sand particles fall from limbs during movement.
**Technical Specs:**
- Use **procedural texture** for wet sand effect.
- **Dynamic mesh** for sand flow simulation.
- **Modular crystal armor** (separate meshes).
- **Emissive material** for glowing eye (orange-red).
procedural texture`, `dynamic mesh`, `emissive material
Separate weapon: Ebon Sand Maul (morphing hammer with particle trail
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