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Create a 2-meter-tall humanoid figure in T-pose. The body is mostly biological, with realistic human skin and muscles. All joints and the neck connection are mechanical, showing visible cables, pistons, and modular parts for easy replacement. The transition between skin and machine should be detailed, with clear seams or embedded sockets. Show light damage on the skin, like small scars or scratches. No clothing. Use a transparent background. Style should be realistic, blending human anatomy with advanced tech. Game Ready Asset and friendly looking, more humand less roboter , Spielassets, Sehr detailliert, T-Pose

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Create a 2-meter-tall humanoid figure in T-pose. The body is mostly biological, with realistic human skin and muscles. All joints and the neck connection are mechanical, showing visible cables, pistons, and modular parts for easy replacement. The transition between skin and machine should be detailed, with clear seams or embedded sockets. Show light damage on the skin, like small scars or scratches. No clothing. Use a transparent background. Style should be realistic, blending human anatomy with advanced tech. Game Ready Asset and friendly looking, more humand less roboter , Spielassets, Sehr detailliert, T-Pose
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