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Anatomy & Proportions: Humanoid Standard: Most common. Understanding basic human anatomy is crucial even for stylized characters. Variations: Different heights, builds (slim, muscular, heavy-set), ages. Non-Humanoid: Creatures, robots, etc., will have unique anatomical considerations. Base Mesh: Often, studios develop a good base mesh (or a few variations for male/female/different builds) that can be sculpted and adapted for various characters. This saves time and ensures consistency. Facial Detail: For close-ups and dialogue, the face needs significant detail, good topology for expressions (blend shapes), and high-quality textures. with sci-fi looking clothes and so guns in their hands

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Anatomy & Proportions: Humanoid Standard: Most common. Understanding basic human anatomy is crucial even for stylized characters. Variations: Different heights, builds (slim, muscular, heavy-set), ages. Non-Humanoid: Creatures, robots, etc., will have unique anatomical considerations. Base Mesh: Often, studios develop a good base mesh (or a few variations for male/female/different builds) that can be sculpted and adapted for various characters. This saves time and ensures consistency. Facial Detail: For close-ups and dialogue, the face needs significant detail, good topology for expressions (blend shapes), and high-quality textures. with sci-fi looking clothes and so guns in their hands
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