A stylized 3D noose trap designed as a suspended hazard for a spooky urban delivery game. The trap should feature a thick, exaggerated rope loop hanging from a bent streetlight, cracked ceiling beam, or twisted tree branch. Include visual cues like frayed rope fibers, glowing glyphs, or cursed symbols etched into the anchor point. The noose should be slightly animated—swaying gently or twitching ominously—and positioned to drop or tighten when the player passes beneath. Use a muted, supernatural palette (dark brown, gray, or sickly green) with optional accents like glowing residue, ambient fog, or blood stains. Designed for third-person gameplay with clean topology and animation-ready geometry.
Meshy 5
CC0
2 सप्ताह पहले
प्रांप्ट
A stylized 3D noose trap designed as a suspended hazard for a spooky urban delivery game. The trap should feature a thick, exaggerated rope loop hanging from a bent streetlight, cracked ceiling beam, or twisted tree branch. Include visual cues like frayed rope fibers, glowing glyphs, or cursed symbols etched into the anchor point. The noose should be slightly animated—swaying gently or twitching ominously—and positioned to drop or tighten when the player passes beneath. Use a muted, supernatural palette (dark brown, gray, or sickly green) with optional accents like glowing residue, ambient fog, or blood stains. Designed for third-person gameplay with clean topology and animation-ready geometry.
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