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Create a hyper-stylized 3D portrait head of a , glamorous female avatar 3d image that blends fantasy character illustration with cinematic rendering techniques — almost like the visuals you’d see in a polished mobile RPG splash screen or a Pixar/Disney-inspired animated . Create or make a hyper-realistic female 36,25, 34 on measurements She is a ceramic and resin-infused sculpture skin is fair, porcelain-smooth with a glossy, almost airbrushed vinyl finish. Highlighter is dramatically applied to his cheekbones and the tip of his nose, catching the soft studio lighting with a dewy, reflective glow. displayed in a museum-style gallery, captured in a professional studio photograph. The figure is presented in a stylized

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Create a hyper-stylized 3D portrait head of a , glamorous female avatar 3d image that blends fantasy character illustration with cinematic rendering techniques — almost like the visuals you’d see in a polished mobile RPG splash screen or a Pixar/Disney-inspired animated . Create or make a hyper-realistic female 36,25, 34 on measurements She is a ceramic and resin-infused sculpture skin is fair, porcelain-smooth with a glossy, almost airbrushed vinyl finish. Highlighter is dramatically applied to his cheekbones and the tip of his nose, catching the soft studio lighting with a dewy, reflective glow. displayed in a museum-style gallery, captured in a professional studio photograph. The figure is presented in a stylized
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create or make a hyper-realistic 300 DPI facial skin texture based on the reference woman: medium-fair skin, natural pores, soft matte finish, subtle warmth in cheeks, gentle under-eye tone, smooth forehead, realistic nasal pores, soft pink lips with natural texture, detailed eyebrows with short strands, clean eye contours, neutral expression. Preserve her facial proportions accurately: eye spacing, nose width, mouth shape, jawline. Keep natural imperfections like tiny bumps and fine pores. Use neutral, shadow-free studio lighting. Output a seamless albedo texture ready for UV projection on a 3D head mesh.



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